![]() You’ll do all that in order to get to the end of the level, and literally fall to the next one. ![]() From there, without a care in the world to anything that may sound like a narrative, you’ll have to play with the game’s physics, interacting with mechanisms, pushing objects, and trying to get any kind of dominance over the wonky controls that makes everything both funny and rage-inducting. ![]() This time, though, your character will fall to the current level you’re in. Gravity will do its trick once again when you choose to start a new game or resume your last save. This is a rule that becomes very clear from the game’s own menus: you see your colorless character ‘falling flat’ to the ground. Human: Fall Flat is one of these playgrounds, in which your worst enemy is the gravity itself. Watching this phenomenon, some indie developers started to create experiences totally based on the possibility of playing around not only with ragdoll physics but also with game’s physics in general. When a character dies and its body gets in a strange position, your experience is interrupted, as all immersion is broken – or sometimes it creates some of the funniest moments in gaming. Unless it ends up in a humorous position it usually passes unnoticed. How often do you pay attention to recently deceased character models in games? Rarely, I presume. ![]()
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